![]() It’s a good idea, especially if your party is melee-heavy, to consider the vertical space of the battlefield when fighting these creatures. Environmental features, like a high ceiling, can sometimes allow the carrion crawler to make this attack from outside of PCs’ melee range. The carrion crawler’s tentacle attack – the attack that inflicts its poison – can also be made from a range of 10ft. The paralysis poison forces the target to make a constitution save so low-constitution characters should be particularly wary here. In combat, a carrion crawler’s calling cards are its Spider Climb ability, which allows it to move on walls and ceilings, and its paralysis poison. Carrion crawlers’ paralysis poison makes them particularly dangerous to lone adventurers – a single target can be much more easily stun-locked. If you think a carrion crawler could be following you, you should be vigilant not to split the party. If you can force an encounter early, when the party is strong, then you can avoid an ambush later when your health and resources are depleted. If you suspect that you’ve passed through a carrion crawler’s lair then you should keep watch for anything that could be following you, particularly on the ceiling. If you wander into a carrion crawler’s territory then you may come across decomposing carcasses, especially of creatures that were clearly killed elsewhere and dragged to where they now lie. These creatures are most likely to attack when the party is at its weakest – after they’ve faced multiple tough encounters and their resources are low. With a challenge rating of two, a lone carrion crawler isn’t an especially dangerous encounter, even for low level characters, at the start of a day’s adventure.Ĭarrion crawlers are unlikely to engage in a fair fight, though. A Player’s Guide to Carrion Crawlers – How to Fight Them & Things to Look Out For They’re capable of planning ambush attacks and will often follow prey for hours, waiting for the scent of blood or weakness before they strike. Their Spider Climb ability allows them to move just as easily on walls or ceilings as they can on the ground and they often prefer to travel along cave or dungeon ceilings, both to avoid other predators and to more easily ambush prey.Ĭarrion crawlers are patient and cautious predators. Carrion crawlers’ love for decaying flesh means that they’ll sometimes even raid graveyards in search of a meal.Ĭarrion crawlers are often (but by no means exclusively!) cave dwellers. They’re attracted by the scent of blood, however fresh, but they prefer to consume decaying flesh.Ī carrion crawler will often drag a fresh corpse to a safe spot within its territory for decomposition. While they’re lethal predators, carrion crawlers are primarily scavengers. They also secrete paralytic poison and are used to paralyze and ensnare the carrion crawler’s victims. They are a sensory organ used to detect the smell of prey from far away. These tentacles are the carrion crawler’s main hunting tool. Masses of poisonous tentacles sprout from below a carrion crawler’s mouth. These pale many-legged grubs fall into the Large size category, meaning they’re of comparable size to horses.Įverything about them, from their huge alien eyes to their maw of layered, razor-sharp teeth, is terrifying and revolting. Once they’re large enough to pose a real threat to humans, they’re the fuel for endless horror.Ĭarrion crawlers are amongst the most horrible creatures in D&D. Even the terrifying Nazghul can’t compare.Įverything about these micro beasts, from their physical appearance and the way they move to their hunting and feeding habits, is scary. For the pure horror factor, Tolkien’s giant spider Shelob beats out every other villain in Lord of the Rings. Some of the most terrifying monsters in fantasy fiction are scaled-up bugs and insects. A DM’s Guide to Carrion Crawlers – How to Run Them Tactically & Narratively.A Player’s Guide to Carrion Crawlers – How to Fight Them & Things to Look Out For., one target.Hit: 7 (2d4 + 2) piercing damage. ![]() Melee Weapon Attack: +4 to hit, reach 5 ft. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.īite. Until this poison ends, the target is paralyzed. Hit: 4 (1 d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Melee Weapon Attack: +8 to hit, reach 10ft., one creature. The carrion crawler makes two attacks: one with its tentacles and one with its bite. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
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